﻿{"id":461,"date":"2026-03-10T14:36:16","date_gmt":"2026-03-10T14:36:16","guid":{"rendered":"https:\/\/perfectchroma.com\/grundlagen-der-farbwissenschaft\/"},"modified":"2026-05-09T05:52:17","modified_gmt":"2026-05-09T05:52:17","slug":"grundlagen-der-farbwissenschaft","status":"publish","type":"page","link":"https:\/\/perfectchroma.com\/de\/ressourcen\/grundlagen-der-farbwissenschaft\/","title":{"rendered":"Grundlagen der Farbwissenschaft"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"461\" class=\"elementor elementor-461 elementor-191\" data-elementor-post-type=\"page\">\n\t\t\t\t<div class=\"elementor-element elementor-element-ad267a8 e-con-full e-flex e-con e-parent\" data-id=\"ad267a8\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c03b481 elementor-widget elementor-widget-shortcode\" data-id=\"c03b481\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"shortcode.default\">\n\t\t\t\t\t\t\t<div class=\"elementor-shortcode\"><style>\r\n.cs-main { overflow: visible !important; }\r\n.cs-layout { overflow: visible !important; }\r\n.cs-toc { position: sticky !important; top: 100px !important; height: max-content !important; }\r\n<\/style>\r\n\r\n<div class=\"legal-page-wrap\">\r\n\r\n    <!-- Hero -->\r\n    <div class=\"legal-hero\">\r\n        <div class=\"legal-hero-inner\">\r\n            <span class=\"legal-eyebrow\">\r\n                <svg width=\"12\" height=\"12\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\"><circle cx=\"12\" cy=\"12\" r=\"10\"\/><path d=\"M12 8v4l3 3\"\/><\/svg>\r\n                Ressourcen            <\/span>\n            <h1>Grundlagen der Farbmetrik<\/h1>\n            <p class=\"legal-meta\">Ein vollst\u00e4ndiger Leitfaden zu den Grundlagen des Farbmanagements &nbsp;&middot;&nbsp; Aktualisiert M\u00e4rz 2026<\/p>\n            <div style=\"margin-top: 1.5rem; display: flex; gap: 1rem; flex-wrap: wrap; justify-content: center;\">\n                <a href=\"#pc-free-trial-download\" class=\"btn btn-primary\" style=\"font-size: 0.9rem; padding: 0.6rem 1.4rem;\">Kostenlose Testversion starten<\/a>\n                <a href=\"https:\/\/perfectchroma.com\/de\/test-pattern-generator\/\" class=\"btn btn-secondary\" style=\"font-size: 0.9rem; padding: 0.6rem 1.4rem;\">Testmuster ausprobieren<\/a>\n            <\/div>\n        <\/div>\r\n    <\/div>\r\n\r\n    <main class=\"legal-main cs-main\">\r\n        <div class=\"legal-layout cs-layout\">\r\n\r\n            <!-- Sidebar TOC -->\r\n            <nav class=\"legal-toc cs-toc\">\r\n                <p class=\"legal-toc-label\">Auf dieser Seite<\/p>\n                <ul>\r\n                    <li><a href=\"#cs-1\">What Is Color Management?<\/a><\/li>\r\n                    <li><a href=\"#cs-2\">Color Gamuts Explained<\/a><\/li>\r\n                    <li><a href=\"#cs-3\">White Point &amp; Luminance<\/a><\/li>\r\n                    <li><a href=\"#cs-4\">Gamma &amp; Tone Response<\/a><\/li>\r\n                    <li><a href=\"#cs-5\">Delta-E (\u0394E) Accuracy<\/a><\/li>\r\n                    <li><a href=\"#cs-6\">ICC Profiles &amp; LUTs<\/a><\/li>\r\n                    <li><a href=\"#cs-7\">Color Spaces at a Glance<\/a><\/li>\r\n                    <li><a href=\"#cs-8\">Soft-Proofing Explained<\/a><\/li>\r\n                    <li><a href=\"#cs-9\">Calibration vs. Profiling<\/a><\/li>\r\n                    <li><a href=\"#cs-10\">Applying the Fundamentals<\/a><\/li>\r\n                <\/ul>\r\n            <\/nav>\r\n\r\n            <!-- Body -->\r\n            <div class=\"legal-body\">\r\n\r\n                <p>Whether you are grading a feature film, designing a brand identity, or preparing photography for commercial print \u2014 every color decision you make depends on one thing: whether your display is telling you the truth. This guide covers the <strong>color science basics<\/strong> that every creative professional should understand, from color gamuts and white points to ICC profiles and \u0394E accuracy.<\/p>\r\n\r\n                <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.08); border-radius: 16px; padding: 1.5rem 2rem; margin: 2rem 0;\">\r\n                    <strong style=\"color: #fff;\">What you'll learn:<\/strong> The physics and mathematics behind color reproduction, why monitors lie without calibration, how ICC profiles work, and how PerfectChroma automates the entire process so you can focus on your creative work.\r\n                <\/div>\r\n\r\n                <h2 id=\"cs-1\">1. What Is Color Management?<\/h2>\r\n                <p>Color management is the science and practice of ensuring that colors remain visually consistent as an image travels through a workflow \u2014 from camera sensor, to editing display, to print, to web browser. Without it, the same image file can look dramatically different on two different screens, or completely wrong when sent to a printer.<\/p>\r\n                <p>The <a href=\"https:\/\/www.color.org\/index.xalter\" target=\"_blank\" rel=\"noopener noreferrer\">International Color Consortium (ICC)<\/a> established the technical framework for color management in the 1990s. Their profile format (.icc \/ .icm) is now the universal standard for describing how a device reproduces color, and is natively supported by every major operating system, print RIP, and creative application.<\/p>\r\n                <p>Color management rests on four pillars: <strong>gamut<\/strong>, <strong>white point<\/strong>, <strong>gamma<\/strong>, and <strong>\u0394E accuracy<\/strong>. Understanding each one is the foundation of <a href=\"\/color-science-basics\">color science basics<\/a>.<\/p>\r\n\r\n                <h2 id=\"cs-2\">2. Color Gamuts Explained<\/h2>\r\n                <p>A <strong>color gamut<\/strong> is the range of colors that a specific device \u2014 monitor, camera, printer \u2014 can capture or reproduce. Not all colors visible to the human eye can be reproduced by any single device, so gamuts always represent a subset of human vision.<\/p>\r\n\r\n                <div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 1.5rem; margin: 2rem 0;\">\r\n                    <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.08); border-radius: 12px; padding: 1.5rem;\">\r\n                        <h3 style=\"font-size: 1rem; margin-bottom: 0.75rem; color: #fff;\">sRGB<\/h3>\r\n                        <p style=\"font-size: 0.9rem; line-height: 1.6;\">The default gamut for the web, Windows, and most consumer displays. Covers approximately 35% of visible colors. If you're delivering content for screens, sRGB is usually the target.<\/p>\r\n                    <\/div>\r\n                    <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.08); border-radius: 12px; padding: 1.5rem;\">\r\n                        <h3 style=\"font-size: 1rem; margin-bottom: 0.75rem; color: #fff;\">Adobe RGB (1998)<\/h3>\r\n                        <p style=\"font-size: 0.9rem; line-height: 1.6;\">Covers approximately 50% of visible colors. Wider than sRGB, particularly in greens and cyans. Standard for professional photography destined for commercial print.<\/p>\r\n                    <\/div>\r\n                    <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.08); border-radius: 12px; padding: 1.5rem;\">\r\n                        <h3 style=\"font-size: 1rem; margin-bottom: 0.75rem; color: #fff;\">DCI-P3<\/h3>\r\n                        <p style=\"font-size: 0.9rem; line-height: 1.6;\">The standard for digital cinema and modern wide-gamut consumer displays. Roughly 45% of visible colors \u2014 significantly wider than sRGB in reds and yellows. Required for Netflix and Apple ProRes HDR delivery.<\/p>\r\n                    <\/div>\r\n                    <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.08); border-radius: 12px; padding: 1.5rem;\">\r\n                        <h3 style=\"font-size: 1rem; margin-bottom: 0.75rem; color: #fff;\">Rec. 2020<\/h3>\r\n                        <p style=\"font-size: 0.9rem; line-height: 1.6;\">The ITU-R BT.2020 gamut for UHD and HDR broadcast. Covers approximately 76% of visible colors. Most current displays cannot fully cover it, but it's the mastering target for future-proof HDR content.<\/p>\r\n                    <\/div>\r\n                <\/div>\r\n\r\n                <p>A critical color science basics concept: <strong>sending wide-gamut data to a narrower display without proper gamut mapping causes oversaturation<\/strong>. The color management system (CMS) in Photoshop, Lightroom, and DaVinci Resolve handles this conversion using your display's ICC profile \u2014 which is why an accurate profile is non-negotiable.<\/p>\r\n\r\n                <div style=\"text-align: center; margin: 2.5rem 0;\">\r\n                    <img decoding=\"async\" src=\"https:\/\/perfectchroma.com\/wp-content\/themes\/hello-elementor-child\/assets\/images\/color-science-gamut-diagram.png\"\r\n                         alt=\"CIE 1931 chromaticity diagram showing sRGB, DCI-P3, Adobe RGB, and Rec. 2020 gamut triangles\"\r\n                         style=\"max-width: 100%; height: auto; border-radius: 12px; border: 1px solid rgba(255,255,255,0.08);\">\r\n                    <p style=\"font-size: 0.85rem; color: rgba(255,255,255,0.4); margin-top: 0.75rem;\">CIE 1931 chromaticity diagram showing major industry color gamuts relative to the full range of human vision.<\/p>\r\n                <\/div>\r\n\r\n                <h2 id=\"cs-3\">3. White Point &amp; Luminance<\/h2>\r\n                <p>The <strong>white point<\/strong> is the color temperature of \"pure white\" on your display, measured in Kelvin (K). It determines the overall cast of the image \u2014 a cooler white point (6500K, or D65) makes the display appear slightly blue, while a warmer point (5000K, D50) appears more yellow-orange.<\/p>\r\n                <ul>\r\n                    <li><strong>D65 (6500K):<\/strong> The standard for video production, web design, and sRGB. Used by Netflix, Apple, and virtually all consumer electronics.<\/li>\r\n                    <li><strong>D55 (5500K):<\/strong> Often used for photography destined for daylight-balanced printing.<\/li>\r\n                    <li><strong>D50 (5000K):<\/strong> The prepress and print industry standard. Matches viewing conditions under controlled artificial daylight in a print viewing booth.<\/li>\r\n                <\/ul>\r\n                <p><strong>Luminance<\/strong> is the peak brightness of the display, measured in candelas per square meter (cd\/m\u00b2, or \"nits\"). The correct luminance target depends entirely on your output medium:<\/p>\r\n                <ul>\r\n                    <li>SDR video mastering: 100 cd\/m\u00b2<\/li>\r\n                    <li>Photography and print soft-proofing: 80\u2013120 cd\/m\u00b2<\/li>\r\n                    <li>HDR mastering: 1000\u20134000 cd\/m\u00b2 (requires specialist HDR reference monitor)<\/li>\r\n                <\/ul>\r\n                <p>Mismatched luminance is one of the most common calibration errors. A display calibrated at 200 cd\/m\u00b2 for video work will look completely different from one calibrated at 100 cd\/m\u00b2, even if both are on the same color target.<\/p>\r\n\r\n                <h2 id=\"cs-4\">4. Gamma &amp; Tone Response<\/h2>\r\n                <p><strong>Gamma<\/strong> describes how a monitor maps digital code values (0\u2013255 in 8-bit) to light output. A gamma of 2.2 means the relationship between input and output is a power function \u2014 shadows are compressed, highlights expand. This encoding was originally designed to compensate for CRT phosphor characteristics but remains the standard today because it broadly matches the perceptual sensitivity of human vision.<\/p>\r\n\r\n                <div style=\"background: rgba(255,255,255,0.03); border-left: 3px solid rgba(255,255,255,0.2); padding: 1rem 1.5rem; border-radius: 0 8px 8px 0; margin: 1.5rem 0;\">\r\n                    <strong>Key gamma standards by workflow:<\/strong><br>\r\n                    Gamma 2.2 \u2014 sRGB, photography, graphic design, web<br>\r\n                    Gamma 2.4 \u2014 PAL\/broadcast SDR (EBU R 103-R)<br>\r\n                    Rec.1886 \u2014 Cinema-grade broadcast SDR (complex curve)<br>\r\n                    ST 2084 (PQ) \u2014 HDR10 and Dolby Vision mastering<br>\r\n                    HLG (Hybrid Log-Gamma) \u2014 Broadcast HDR (BBC\/NHK standard)\r\n                <\/div>\r\n\r\n                <p>Calibrating gamma incorrectly shifts shadow and highlight detail. A display running at gamma 1.8 instead of 2.2 will look washed out and flat. A display at gamma 2.6 will look too dark and contrasty. These errors are invisible until you compare your final output to a reference \u2014 which is exactly what \u0394E verification catches.<\/p>\r\n\r\n                <h2 id=\"cs-5\">5. Delta-E (\u0394E) \u2014 Measuring Color Accuracy<\/h2>\r\n                <p><strong>Delta-E (\u0394E)<\/strong> is a metric for measuring the perceptual difference between two colors. In monitor calibration, it quantifies the gap between the color your computer sends to the display and the color the display actually produces. The formula is calculated in the <a href=\"https:\/\/en.wikipedia.org\/wiki\/CIELAB_color_space\" target=\"_blank\" rel=\"noopener noreferrer\">CIELAB perceptual color space<\/a> to ensure that equal numerical differences correspond to equal perceived differences.<\/p>\r\n\r\n                <div style=\"display: grid; grid-template-columns: repeat(3, 1fr); gap: 1rem; margin: 2rem 0; text-align: center;\">\r\n                    <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.08); border-radius: 12px; padding: 1.25rem;\">\r\n                        <div style=\"font-size: 2rem; font-weight: 700; color: #4ade80;\">\u0394E &lt; 1.0<\/div>\r\n                        <div style=\"font-size: 0.85rem; color: rgba(255,255,255,0.5); margin-top: 0.5rem;\">Imperceptible \u2014 Professional reference standard<\/div>\r\n                    <\/div>\r\n                    <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.08); border-radius: 12px; padding: 1.25rem;\">\r\n                        <div style=\"font-size: 2rem; font-weight: 700; color: #facc15;\">\u0394E 1\u20132<\/div>\r\n                        <div style=\"font-size: 0.85rem; color: rgba(255,255,255,0.5); margin-top: 0.5rem;\">Barely perceptible \u2014 Acceptable for most professional work<\/div>\r\n                    <\/div>\r\n                    <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.08); border-radius: 12px; padding: 1.25rem;\">\r\n                        <div style=\"font-size: 2rem; font-weight: 700; color: #f87171;\">\u0394E &gt; 3<\/div>\r\n                        <div style=\"font-size: 0.85rem; color: rgba(255,255,255,0.5); margin-top: 0.5rem;\">Clearly visible \u2014 Not suitable for color-critical work<\/div>\r\n                    <\/div>\r\n                <\/div>\r\n\r\n                <p>The current industry-standard formula is <strong>CIEDE2000 (\u0394E2000)<\/strong>, which improves on earlier \u0394E94 and \u0394E76 by adding perceptual corrections for blue, lightness-chroma interaction, and hue rotation. PerfectChroma uses \u0394E2000 exclusively for all verification measurements.<\/p>\r\n\r\n                <h2 id=\"cs-6\">6. ICC Profiles &amp; 3D LUTs<\/h2>\r\n                <p>An <strong>ICC profile<\/strong> is a standardized file (.icc or .icm) that mathematically describes how a device reproduces color relative to an absolute, device-independent color space (typically CIELAB or CIEXYZ). When your OS or application applies your display's ICC profile, it compensates for your monitor's specific gamut, white point, and tone response \u2014 making your display appear to reproduce color accurately.<\/p>\r\n                <p>A <strong>3D Look-Up Table (3D LUT)<\/strong> is a more powerful correction tool: a three-dimensional grid of input-to-output color mappings that can correct complex, non-linear color errors that simple ICC profiles cannot. Professional calibration software like PerfectChroma generates per-panel 3D LUTs from spectral measurement data, loading them into your GPU's hardware LUT to apply corrections at the signal level \u2014 before the ICC profile even processes the image.<\/p>\r\n\r\n                <div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 1.5rem; margin: 2rem 0;\">\r\n                    <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.08); border-radius: 12px; padding: 1.5rem;\">\r\n                        <h3 style=\"font-size: 1rem; margin-bottom: 0.75rem; color: #fff;\">ICC Profile<\/h3>\r\n                        <p style=\"font-size: 0.9rem; line-height: 1.6;\">Applied by the OS\/application. Describes the display's color characteristics. Supported universally across Photoshop, Lightroom, DaVinci Resolve, and all color-managed applications.<\/p>\r\n                    <\/div>\r\n                    <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.08); border-radius: 12px; padding: 1.5rem;\">\r\n                        <h3 style=\"font-size: 1rem; margin-bottom: 0.75rem; color: #fff;\">3D LUT (Hardware)<\/h3>\r\n                        <p style=\"font-size: 0.9rem; line-height: 1.6;\">Loaded into the GPU's video output LUT. More powerful correction, handles complex non-linearities. Works at the hardware level \u2014 corrections apply to everything displayed, not just color-managed apps.<\/p>\r\n                    <\/div>\r\n                <\/div>\r\n\r\n                <h2 id=\"cs-7\">7. Major Color Spaces at a Glance<\/h2>\r\n                <div class=\"legal-table-wrap\">\r\n                    <table class=\"legal-table\">\r\n                        <thead>\r\n                            <tr><th>Color Space<\/th><th>White Point<\/th><th>Gamma \/ TRC<\/th><th>Primary Use<\/th><\/tr>\r\n                        <\/thead>\r\n                        <tbody>\r\n                            <tr><td>sRGB IEC 61966-2-1<\/td><td>D65 (6500K)<\/td><td>~2.2 (piecewise)<\/td><td>Web, consumer displays, photography<\/td><\/tr>\r\n                            <tr><td>Adobe RGB (1998)<\/td><td>D65 (6500K)<\/td><td>2.2<\/td><td>Commercial print photography<\/td><\/tr>\r\n                            <tr><td>DCI-P3<\/td><td>DCI White (~6300K)<\/td><td>2.6<\/td><td>Digital cinema<\/td><\/tr>\r\n                            <tr><td>Display P3<\/td><td>D65 (6500K)<\/td><td>sRGB TRC<\/td><td>Apple devices, HDR consumer content<\/td><\/tr>\r\n                            <tr><td>Rec. 709<\/td><td>D65 (6500K)<\/td><td>Rec.1886<\/td><td>HD broadcast, streaming SDR<\/td><\/tr>\r\n                            <tr><td>Rec. 2020<\/td><td>D65 (6500K)<\/td><td>ST 2084 \/ HLG<\/td><td>UHD \/ HDR broadcast mastering<\/td><\/tr>\r\n                            <tr><td>FOGRA39<\/td><td>D50 (5000K)<\/td><td>2.2<\/td><td>European offset print (coated paper)<\/td><\/tr>\r\n                        <\/tbody>\r\n                    <\/table>\r\n                <\/div>\r\n\r\n                <h2 id=\"cs-8\">8. Soft-Proofing Explained<\/h2>\r\n                <p><strong>Soft-proofing<\/strong> is the process of simulating how an image will look in a different color space or on a different output device \u2014 entirely on-screen. It works by applying two ICC profiles simultaneously: your display profile (to correct for your monitor's characteristics) and the output profile (to simulate the target device's gamut and tone response).<\/p>\r\n                <p>For a photographer preparing a Gicl\u00e9e print, soft-proofing means loading the paper manufacturer's ICC profile into Photoshop's proof setup and enabling \"Simulate Paper Color.\" What you see on screen should closely predict the printed result \u2014 provided your display is correctly calibrated to D50 white point and 120 cd\/m\u00b2 luminance.<\/p>\r\n                <p>For video colorists, soft-proofing means simulating how an HDR grade will look when down-converted to SDR for broadcast delivery. This requires the display to be calibrated to Rec. 709 (for the SDR simulation) while the mastering monitor shows the HDR version.<\/p>\r\n                <p>Soft-proofing only works accurately when your display's ICC profile is precise. An uncalibrated display introduces a systematic bias that cascades through every soft-proofing decision \u2014 making every print estimate or delivery simulation fundamentally untrustworthy.<\/p>\r\n\r\n                <h2 id=\"cs-9\">9. Calibration vs. Profiling \u2014 What's the Difference?<\/h2>\r\n                <p>These two terms are often confused, but they describe distinct steps in the display accuracy workflow:<\/p>\r\n                <ul>\r\n                    <li><strong>Calibration<\/strong> adjusts the display's hardware settings (luminance, white point, contrast ratio) to match target values as closely as possible using the monitor's OSD controls or hardware LUT. It physically brings the display closer to the target state.<\/li>\r\n                    <li><strong>Profiling<\/strong> measures the display's actual color characteristics after calibration and encodes the residual error into an ICC profile. The profile corrects what calibration couldn't achieve in hardware \u2014 applied in software by the OS or application.<\/li>\r\n                <\/ul>\r\n                <p>Professional calibration always involves both steps. PerfectChroma performs hardware calibration (via the connected colorimeter and display DDC\/CI interface) followed by a precision profiling pass, then verifies the combined result with a 100-patch \u0394E measurement.<\/p>\r\n\r\n                <h2 id=\"cs-10\">10. Applying the Fundamentals with PerfectChroma<\/h2>\r\n                <p>Understanding color science basics is the first step. Applying them consistently is what separates guesswork from professional-grade color accuracy. PerfectChroma automates the entire workflow \u2014 measuring your panel's spectral characteristics, building the correct ICC profile and 3D LUT, verifying accuracy to \u0394E &lt; 1.0, and maintaining calibration over time with drift monitoring.<\/p>\r\n                <p>For deeper technical documentation on each calibration workflow, see our <a href=\"\/monitor-calibration-user-guide\">Monitor Calibration User Guide<\/a>. To explore how calibration applies to your specific profession, see our <a href=\"\/solutions\">Solutions pages<\/a> for photographers, videographers, designers, and gamers.<\/p>\r\n\r\n                <div style=\"background: rgba(255,255,255,0.03); border: 1px solid rgba(255,255,255,0.1); border-radius: 16px; padding: 2rem; margin-top: 2.5rem; text-align: center;\">\r\n                    <h3 style=\"color: #fff; margin-bottom: 0.75rem;\">Ready to Apply These Principles?<\/h3>\r\n                    <p style=\"color: rgba(255,255,255,0.6); margin-bottom: 1.5rem; max-width: 500px; margin-left: auto; margin-right: auto;\">PerfectChroma puts every concept from this guide into practice automatically \u2014 from gamut profiling to \u0394E verification \u2014 so you can focus entirely on your creative work.<\/p>\r\n                    <div style=\"display: flex; gap: 1rem; justify-content: center; flex-wrap: wrap;\">\r\n                        <a href=\"#pc-free-trial-download\" class=\"btn btn-primary\">Start Free Trial<\/a>\n                        <a href=\"\/monitor-calibration-user-guide\" class=\"btn btn-secondary\">Read the User Guide<\/a>\r\n                    <\/div>\r\n                <\/div>\r\n\r\n            <\/div><!-- \/.legal-body -->\r\n        <\/div><!-- \/.legal-layout -->\r\n    <\/main>\r\n\r\n<\/div>\r\n<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":0,"parent":499,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"elementor_header_footer","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-461","page","type-page","status-publish","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.0 (Yoast SEO v27.4) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Grundlagen der Farbwissenschaft: Gamut, Wei\u00dfpunkt, Gamma und 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